FINAL DESTINATION 3

Feature Film
Release Date : February 10, 2006

Digital Compositor - Meteor Studios Montreal
July 2005 - January 2006
Skake 4 Linux

All images © 2006 New Line Cinema

BIG 180

 

Filmed on a real rollercoaster in Vancouver, the ENTIRE background had to be replaced to simulate a higher coaster and get rid of the lighting rigs. Tedious rotoscoping was done to seperatte the live plate for the CG elements.

 
 
   

COMPOSITE
4.2 MB

MAKING OF
15.7 MB

STILLS
0

GOIN DOWN

 

Same situation here. The rollercoaster did not seem scary enough so only the cars were kept from the original plate. Using roto, they were put back on a full CG rollercoaster - cityscape backdrop

 
 
   

COMPOSITE
4.2 MB

MAKING OF
11.1 MB

STILLS
0

BIG PAN

 

This shot is ALL CG coaster except when the pan right comes into play, where bluescreen coaster was filmed by moving the camera on a track. Background elements are CG park and city.

 
 
   

COMPOSITE
5.3 MB

MAKING OF
0
STILLS
0

DERAILED

 

A completely full CG shot used for the end of the trailer and cut shorter for the final film.


 
 
   

COMPOSITE
2.1 MB

MAKING OF
0
STILLS
0

ALL CLIPS MONTAGE

 

An example of how all the shots in the sequence were done. Actors on bluescreen with a camera shaking their cars were place on top of full CG rollercoaster tracks and BG.

 
 
   

COMPOSITE
28.4 MB

MAKING OF
0
STILLS
0

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